Characters / COLUMBA / Livia
Livia
LI

Livia

SR
Faction
COLUMBA
Position
Middle-line
Role
Support
COLUMBA - Train Assistant

Conductor's assistant. Livia suffered critical injuries in an accident many years ago and was rescued by Signora Medici, head of COLUMBA. Upon regaining consciousness, Livia had lost most of her memories, other than the Mundus Empire being her birth place. To repay Signora Medici, Livia joined COLUMBA after passing the crew exam and, by pure chance, teamed up once again with her training school classmate — the Conductor.

Draw Derive Control Cost Heal Buff Physical Reverb
Stats
HP
68,530
ATK
685
DEF
623
Impact Sword

Impact Sword

2Cost

Swings the cane sword, dealing DMG to enemies within area over 3 hits and [Interrupt] them.
Draws a [Spirit Nocturne].

DMG: 1500% (Physical) per hit.

Spirit Nocturne: Red

Spirit Nocturne: Red

3Cost

Swings the cane sword, dealing DMG to enemies once and [Break].
The next Red card played deals 30% more damage. This effect stacks.
This card has [Consonance]: Its effect varies based on the color of the last card played.

DMG: 4000% (Physical).

Spirit Nocturne: Blue

Spirit Nocturne: Blue

Cause ally unit to gain a [Shield] lasting 10s, with durability equal to 4000% of Livia's DEF.
This card has [Consonance]: Its effect varies based on the color of the last card played.

Spirit Nocturne: Yellow

Spirit Nocturne: Yellow

Draws 2 cards, prioritizing the ones with [Electrify]. When this card is discarded, retrieves a card from discard pile to your hand.
This card has [Consonance]: Its effect varies based on the color of the last card played.

Spirit Nocturne: Green

Spirit Nocturne: Green

Heals the ally with the lowest HP for 40% of their Max HP.
This card has [Consonance]: Its effect varies based on the color of the last card played.

Spirit Nocturne: Purple

Spirit Nocturne: Purple

Swings the cane sword, dealing DMG to enemies once and inflicting [Moemoe] and [Confuse].
This card has [Consonance]: Changes according to the color of last played card.

DMG: 5000% (Physical).

Finale Waltz: Red

Finale Waltz: Red

4Cost Ultimate

Requirement Use 7 cards.

Deals 7 hits of DMG to all enemies.
At the same time, increase Livia's ATK by 1%, stackable.
This card has [Consonance]: Its effect varies based on the color of the last card played.

DMG: 2000% (Physical) per hit.

Finale Waltz: Blue

Finale Waltz: Blue

Requirement Use 7 cards.

Deal 7 hits of DMG to all enemies, simultaneously causing all enemies to trigger [Chill].
Also increases Livia's DEF by 1%, stackable.
This card has [Consonance]: Its effect varies based on the color of the last card played.

DMG: 2000% (Physical) per hit.

Finale Waltz: Yellow

Finale Waltz: Yellow

Requirement Use 7 cards.

Deal 7 hits of DMG to all enemies, and simultaneously trigger [Electrify].
This card has [Consonance]: Its effect varies based on the color of the last card played.

DMG: 2000% (Physical) per hit.

Finale Waltz: Green

Finale Waltz: Green

Requirement Use 7 cards.

Deals DMG to all enemies over 7 hits and heals all allies for 10% of Max HP.
This card has [Consonance]: Its effect varies based on the color of the last card played.

DMG: 2000% (Physical) per hit.

Finale Waltz: Purple

Finale Waltz: Purple

Requirement Use 7 cards.

Deal 7 hits of DMG to all enemies, create 1 [Strange Spark] and add it to your hand.
This card has [Consonance]: Its effect varies based on the color of the last card played.

DMG: 2000% per hit (Reverb)

Strange Spark

Strange Spark

Neutral

Sparks of miraculous energy radiate, akin to the illumination from the Mundus Wishing Tower.
Deal DMG to all enemies once. This attack ignores the target's DEF.
The more cards in the discard pile, the higher the DMG.
You can hold up to 3 [Strange Spark] in your hand.
This card is [Destroyed] when it leaves your hand.

DMG: 1357% (Reverb) x (Number of cards in discard pile +5)